Element 3d v2.2 unwrap uvw3/30/2024 Select the vertices for the destination of each piece, Right-click and choose “Stitch Selected.” The piece will snap and weld to the destination. “Detach Edge Verts” (or choose the option from the Tools menu). Select pieces that are in the wrong place, Right-click to choose Stitch together related parts like flesh on lower & upper arms.ĭifferent materials should NOT be stitched, like flesh to cloth. When it is fully cleaned up, all elements will be inside and organized for easiest possible painting. Right now the UVW mapping, as visible in the Unwrap UVW modifier Editor, looks something like this, with all the parts outside of the 0-to-1 square. Different materials should NOT be stitched (like flesh to cloth).ī) GROUP BY COLOR: Group by cloth, flesh, etc for easier texture painting.Ĭ) PRIORITIZE: The most noticeable or detailed parts get more space.ĭ) OPTIMIZE: Optimize in the 0-to-1 square. To put all elements in the 0-to-1 square:Ī) REDUCE SEAMS: Stitch together related parts (like the flesh on lower and Hit and follow 4 critical considerations (ordered by importance) Pay close attention to how the final UVs look, so as to be clear and comprehensible to other people in the production team.Īpply Unwrap UVW at the object level (i.e., with no sub-object level selected). Jason Wiser's Tutorials: 3ds max Precision UVW Unwrappingīefore the 2D version of the model-the UVW mapping-can be exported for painting, the UV pieces need to be organized optimally inside the Zero-to-One square.
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